From v1.2.1 to v1.2.7: plenty of improvements!


It's been some times since I didn't give some news here, but I have been busy doing several bugfixes/balancing updates. Here is a sum up of everything that happened from v1.2.1 to v1.2.7.

Now I plan to work on bigger changes and additions!

Additions:

- add Extra Hand item
- Add mouse support
- The progress is now displayed on the home screen
- add the Joja Cola item

Improvements:

- Twin Projectiles and Triple Shot now have synergy
- you can now break barrels with a dash
- barrels now can sometimes give you coins
- the Offering room now offers two choices
- there is now less chances to find useless items at the beginning of a run
- Little Wisp now stays closer to the player
- Sacred Shield now works on blood donation machines
- the Redraw and Magic Key items now need only 5 charges
- rechargeable items now also recharge on room without enemies
- the Hacker has more chances to hack a machine
- the Mix item is moved to the rare item pool
- enemy bombs are now differentiated
- the introduction has been reworked
- increase Scythes rotation speed
- Black Hole and Conversion Ring now can be found in the common item pool
- the Zombie now has less chances to see Blood Donation and Cursed Shop rooms
- Improve English translation (thanks to AceSpinVader)
- The Pyromaniac cannot trigger DoT anymore with his flamethrower
- The Frog inherits the bomb improvements of its owner
- Improve the behavior of Twin Projectiles with some weapons
- The 10 Bombs/Keys items cannot be discarded into the Oblivion room anymore
- More chances to see multiple items with playing coop
- improve the english translations (thanks to AceSpinVader)
- the 20 bombs/keys items has been reduce to 10 bombs/keys
- boost the Scythes damage
- there is more time to dodge rocket attacks
- the Virus item now triggers on critical hits
- explicitly display the maximum fire rate
- the Golem and Wolf enemies has been swapped
- blood donation machine cannot gives the Sandwitch item anymore
- the War boss is now a bit harder
- the Villain boss cannot spawn in the middle of the room anymore
- the Oblivion room can now be unlocked earlier in the game
- the character you previously used is now selected by default for a new run
- merge the "Easier" and "Simple" difficulties in a single "Easy" one
- fake hearts are used first for blood donation and bank machines, as it was before

Bugfixes:

- Lightnings and Antimatter didn't work correctly
- Fix Joja Cola item description
- Boxes cannot appear on machines anymore
- Exploding squirrels cannot spawn outside the area anymore
- fix the Divine Retribution item which was never triggering
- fix some strange patterns that were occurring on boss phase change
- fix bug with the flamethrower ignoring the sounds settings

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